using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Super
{
	public class ExitUI : MonoBehaviour, IPointerExitHandler
	{
		public Action action;

		public void OnPointerExit(PointerEventData eventData)
		{
			action?.Invoke();
		}
	}
}

